It should appear as NameYouChose.obj with options under it that you can click to expand. Click on the button that says "Choose Morph Files." Navigate to your obj and select it. ![]() Its icon looks like a flexing arm with a P on it. Mine is in my Blender files G2 directory and is called Transferred Morphs.ĭelete Genesis and reload from the library to get an unmorphed figure. Export to a folder you will use for your transferred morphs. Set the scale of Genesis to 100% for this first try.įile-export-wavefront obj. Set Mesh Resolution to Base and Subdivision Level to 0. You can create the tab in Windows-Panes (tabs)-Parameters. I still like you, because you're going to be giving me and my fellow PA's a lot of your money at some point, but you sure don't have to. If you don't, you aren't ready for this tutorial because you are still stuck in the mental mode of only using clicky presets. Go to Parameters-General-Mesh Resolution. Or if they are there, you must hide them by clicking the eye next to them in the Scene tab. ![]() There cannot be anything in the scene except the single figure while we do this. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. There is the easy way, which is not redistributable, and the hard way, which is. Here is that (lengthy) thread: First of all, however: there are two ways to recreate a character. The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
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